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Awesomenauts Wiki
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Sentry X-58/Tips & Tactics
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Sentry X-58/Tips & Tactics
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==Playing As:== *Stacking several [[Photon Mine Launcher|mines]] in front of the enemy [[turret]] can allow you to quickly kill [[droids]]. Use this tactic in conjunction with [[Tactical Vest]] for a healing burst. *When you activate your [[Black Hole Sun]], the bar that pops up indicates the amount of damage you can '''absorb'''. When it is completely full, your shield will break and won't absorb anymore damage, causing you to take full damage as normal, so be careful! *Since Sentry X-58 is supposed to absorb damage, consider upgrades that improve his sustain to make up for the lost health. [[Med-i'-can]], [[Tactical Vest]] and [[Ejection Seat]] all help him accomplish that. Alternatively, you can make him tougher and able to take more punishment with upgrades like [[Microfilm]] and [[Power Pills Turbo]]. *Similarly to [[Coco Nebulon|Coco's]] [[Ball Lightning]], [[Black Hole Sun]] can be detonated earlier with a second press of the button. *With [[Black Hole Sun]], Sentry can activate his shield and tank turrets for his team (even [[Droids|droids]]!) while building up damage for the actual black hole at the same time. The downside to this strategy, however, is that damage from turrets and environmental hazards such as the Inferno Device on [[AI Station 205]] only provide 50% damage to Black Hole Sun. *Keep in mind that [[Black Hole Sun]] ignores terrain. *Don't use [[Black Hole Sun|Black Hole Sun's]] shield just to collect damage: It can also be a powerful escape tool as not only it may discourage enemies from attacking you, but also makes you more durable while it's up. [[Night Vision Spywatch]] and [[Microfilm]] will make this even more effective. *You can store the collected damage from [[Black Hole Sun]] indefinitely, but keep in mind that the damage you collected will decay after a while, eventually returning to base levels of damage. *When you die, you will lose the collected damage from [[Black Hole Sun]]. If you are cornered, use it to escape or as a desperation move before dying. *If you were unable to collect enough damage for a powerful black hole, it might be a good idea to just "throw it away" sometimes, so you can try and get a more powerful one. *When shooting [[Black Hole Sun]] at enemies, try to make the enemies be at the center of its AoE. The [[Gravity|gravity]] is more powerful in the center than on the edges. *Fire [[Black Hole Sun]] at a vulnerable ally who's trying to flee to discourage enemies from pursuing them. *If your enemy has a dash-like move (such as [[Pounce]] or [[Splash Dash]]), save your [[Black Hole Sun]] for when it is on [[Cooldown|cooldown]]). *[[Teleport Beacon]] is a very versatile skill that may be used offensively or defensively even without upgrades: Put it near creeps to grant you quick access to healing, on chokepoints and mid-lanes to ambush enemies or for a quick return from the shop, or at your own base for a quick getaway when backdooring, among other things. *Teleport beacon can be used to reveal [[Hide Areas|hide areas]], but it won't show enemies who are inside it on the minimap. *[[Teleport Beacon]] has a white outline on the minimap so players can easily tell where it is. With some map awareness, it can become a powerful ganking tool. *[[Teleport Beacon]] will remain in place indefinitely until you teleport to it. Not even death causes it to despawn. Think twice before placing it too deep into enemy territory though, as you may find yourself with a beacon that can be very dangerous to teleport to. *While [[Teleport Beacon]] can cover pretty much any distance, be wary of teleporting to a beacon you can't see, especially when low on health. Enemies may be lying in wait in a nearby [[Hide Areas|hide area]], or they may have booby-trapped it ([[Mine Deploying|Mines]], [[Grid Trap / Nuke|grid traps]] and [[Grow Weedling|weedlings]] are all examples of abilities that can be used to booby trap a beacon). *If you are unhappy with the location of your [[Teleport Beacon]] or changed your mind about it, don't be afraid to teleport to it just to despawn it. Keep in mind it has a long cooldown, though. *Keeping your [[Teleport Beacon]] a little closer to the enemy side on the lane may force them into a bad situation when engaging your team, but beware as it can also do the same to you, once you teleport in. *When using [[Teleport Beacon]] offensively, place it in areas your enemies have to move through, such as chokepoints and some [[Platforms|glass platforms]]. That way you can ensure they take the damage/debuffs when you arrive at its location. *Place [[Teleport Beacon]] on top of the worm button on [[Sorona]] for instant worm kills! *When using [[Circuits Of Time]], leave decoys inside [[Hide Areas]] to reveal what's inside of them and to surprise your enemies. *The [[Photon Mine Launcher]] excels in area control, being able to deny the enemy team the necessary space to manouver around the lane properly. *Even if you miss a shot with the [[Photon Mine Launcher]], the explosive will still remain mid-air for a short while, so try to lure your enemies into these when dueling them.
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